Project Xander is a physics-driven VR movement game where your arms do the talking. Climb, swing, and launch through worlds built for players who master the momentum.
Forget joystick locomotion. Forget teleporting. In Project Xander, every inch you travel is earned by your own hands — gripping, swinging, and launching off surfaces exactly the way you would in the real world, but through environments that defy it.
Hang out with friends in free-roam social maps, or put your skills to the test in infection-style tag modes where movement is your only weapon. The better your technique, the harder you are to catch.
Every system in Xander is designed to reward players who dedicate themselves to mastering movement — and a community that grows with them.
No artificial movement. Every swing, climb, and launch is governed by real physics simulation driven by your tracked hand controllers. Master momentum and you master the map.
Infection and chase-based tag modes where movement skill is your only weapon. Outmaneuver your opponents or become the hunter. No loadouts, no luck — just movement.
Earn skins, hats, and accessories by participating in the Discord. Your community role unlocks in-game cosmetics — no paywalls, no grind loops. Just show up and play.
Xander's roadmap is shaped by the players who play it. Active feedback loops, seasonal cosmetic drops, and features voted in by the server. You're part of the dev process.
The Xander community lives on Discord — where announcements drop, cosmetics are earned through roles, and the next update gets decided. Join now and help shape the game.
Get early access news, unlock exclusive cosmetics through community roles, submit bug reports and feature requests, and connect with players who take movement seriously.
Join the Server


Dumblicity Games is an indie studio focused on one thing: physics-based VR movement. We're not trying to make every genre — we're trying to make movement feel better than it ever has in VR, and build a community around players who agree.
Project Xander is built in Unity on the Meta Horizon SDK, with a PlayFab backend handling player data, authentication, and the cosmetics catalog. Server-side validation keeps cosmetic unlocks clean. Every system is built to scale.